I did something a little different with this unit, I kept the therapy stimulus materials completely separate from the game materials. I did this because I wanted both the game and the therapy materials to be as flexible as possible and also because I wanted to save peoples color ink by not doing color on every page.
Check it out on TPT!
A total of 90 therapy cards are included (game cards are not counted). Each card has three questions so you can pick and choose to target specific question types or you can ask each student in a group one question about the same sentence. I really like asking multiple students questions about the same sentence because it engages students in the entire session and they think about each question for an opportunity to help a friend. I also vary the order I ask questions in to continuously engage students.
|All question types are not pictured here.|
Who, What, When, Where, Why, How Many, choice questions and sequential questions.
Once again, I've included a list of sample Common Core and Minnesota State standards that this unit addresses.
The jewel game is pretty simple to play and requires no reading. All jewel cards are face down on the table. Students attempt to collect as many jewels as possible. If they get an X card they don't put it in their treasure chest. The student with the most jewels at the end of the game wins!
|Each shape of jewel is in all 5 colors.|
I'm really excited for this game in particular, collected jewels are in the treasure chests. The jewels are out of sight and you can limit the counting of jewels every turn, yet the treasure chest gives your fidgeting kiddos something to hang onto.
|Directions for folding and laminating to have open treasure chests are included in the unit.|